Wednesday, February 25, 2009
Nintendo Fingers Piracy Nations, Asks U.S. For Help
Nintendo has pointed the piracy finger at several nations in a press release issued today.
China, Korea, Brazil, Mexico, Spain and Paraguay all come in for a mention as countries where "piracy is rampant," according to Nintendo.
The maker of the Wii and DS systems also appealed to the U.S. Trade Representative to help combat piracy, especially the type accomplished through circumvention devices such as game copiers and mod chips.
Interestingly, Canada, which was recently singled out by the ESA over its relaxed posture toward mod chips, does not come in for a mention by Nintendo.
Here are some snippets of Nintendo's concerns about the offending nations:
China continues to be the hub of production for counterfeit Nintendo video game products. The number of online shopping sites in China selling infringing Nintendo products is increasing... Internet piracy in Korea continues to increase, as does the availability of devices that get around product security and allow for the play of illegal Nintendo software...
Federal anti-piracy actions are not reducing piracy in Brazil, and local enforcement efforts are weak. Efforts to prosecute for piracy are virtually nonexistent. Customs and border control agents failed to seize a single shipment of Nintendo video game products in Brazil in 2008...
Anti-piracy actions by the Mexican government in 2008 were wholly inadequate... The availability of game-copying devices in Spain is alarming. Internet sites offering game-copying devices and illegal Nintendo software are widespread... Corruption continues to hamper anti-piracy efforts [in Paraguay]...
Thursday, February 19, 2009
The Best Job in the World
(2) TWO Days left to apply for the "The Best Job in the World" or "Island Reef Job" do a keyword search on http://www.australiadiscovered.org to apply for this job.
In Honor of one of the BEST Marketing Campaigns I've seen in years I have developed this New Web site Australia Discovered which is an informational hub offering fast and easy access to Australia's live daily news, popular attractions, and favorite destinations. Also I'm very excited to have added our A-Z index at the bottom of the home page to find over 2,000 species of Tropical fish and more than 400 islands surrounding Australia and the Great Barrier Reef.
Hope you enjoy the photos of all the species of Tropical fish and more than 400 islands photos surrounding Australia and the Great Barrier Reef.
In Honor of one of the BEST Marketing Campaigns I've seen in years I have developed this New Web site Australia Discovered which is an informational hub offering fast and easy access to Australia's live daily news, popular attractions, and favorite destinations. Also I'm very excited to have added our A-Z index at the bottom of the home page to find over 2,000 species of Tropical fish and more than 400 islands surrounding Australia and the Great Barrier Reef.
Hope you enjoy the photos of all the species of Tropical fish and more than 400 islands photos surrounding Australia and the Great Barrier Reef.
Wednesday, February 18, 2009
Social Media
Social media are primarily Internet- and mobile-based tools for sharing and discussing information among human beings. The term most often refers to activities that integrate technology, telecommunications and social interaction, and the construction of words, pictures, videos and audio. This interaction, and the manner in which information is presented, depends on the varied perspectives and "building" of shared meaning among communities, as people share their stories and experiences. Businesses also refer to social media as user-generated content (UGC) or consumer-generated media (CGM).
Distinction from industrial media
Social media are distinct from industrial media, such as newspapers, television, and film. While social media are relatively cheap tools that enable anyone (even private individuals) to publish or access information, industrial media generally require significant financial capital to publish information. Examples of industrial media issues include a printing press or a government-granted spectrum license.
"Industrial media" are commonly referred to as "traditional", "broadcast" or "mass" media.
One characteristic shared by both social media and industrial media is the capability to reach small or large audiences; for example, either a blog post or a television show may reach zero people or millions of people. The properties that help describe the differences between social media and industrial media depend on the study. Some of these properties are:
1. Reach - both industrial and social media technologies provide scale and enable anyone to reach a global audience.
2. Accessibility - the means of production for industrial media are typically owned privately or by government; social media tools are generally available to anyone at little or no cost.
3. Usability — industrial media production typically requires specialized skills and training. Most social media does not, or in some cases reinvents skills, so anyone can operate the means of production.
4. Recency — the time lag between communications produced by industrial media can be long (days, weeks, or even months) compared to social media (which can be capable of virtually instantaneous responses; only the participants determine any delay in response). As industrial media is currently adopting social media tools, this feature may well not be distinctive anymore in some time.
Yet another distinction concerns accountability: Industrial media is held to account to society for the content quality and consequences of their activities, in terms of the values of public interest, social responsibility and editorial independence. Social media is so far not accountable for their publishing activities. On the one hand social media could be perceived as rather free from conflicts of interest but, on the other hand, its public value may be threatened by the growing phenomena of Public Relations 2.0, advertising networks and third-party advertising.
Community media is an interesting hybrid. Though community-owned, some community radios, TV and newspapers are run by professionals and some by amateurs. They use both social and industrial media frameworks.
In his 2006 book The Wealth of Networks: How Social Production Transforms Markets and Freedom, Yochai Benkler analyzed many of these distinctions and their implications in terms of both economics and political liberty. However, Benkler, like many academics, uses the neologism network economy or "network information economy" to describe the underlying economic, social, and technological characteristics of what has come to be known as "social media."
Information outputs and human interaction
Primarily, social media depend on interactions between people as the discussion and integration of words to build shared-meaning, using technology as a conduit.
Social media utilities create opportunities for the use of both inductive and deductive logic by their users. Claims or warrants are quickly transitioned into generalizations due to the manner in which shared statements are posted and viewed by all. The speed of communication, breadth, and depth, and ability to see how the words build a case solicits the use of rhetoric. Induction is frequently used as a means to validate or authenticate different users' statements and words. Rhetoric is an important part of today’s language in social media.
Social media is not finite: there is not a set number of pages or hours. The audience can participate in social media by adding comments,instant messaging or even editing the stories themselves.
Examples
Social media can take many different forms, including Internet forums, weblogs, wikis, podcasts, pictures and video. Technologies include: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing, and voice over IP, to name a few. Examples of social media applications are Google Groups (reference, social networking), Wikipedia (reference), MySpace (social networking), Facebook (social networking), Youmeo (social network aggregation), Last.fm (personal music), YouTube (social networking and video sharing), Avatars United (social networking), Second Life (virtual reality), Flickr (photo sharing), Twitter (social networking and microblogging), and other microblogs such as Jaiku and Pownce. Many of these social media services can be integrated via social network aggregation platforms like Mybloglog and Plaxo.
Social media software applications
Examples of social media applications include:
Communication
* Blogs: Blogger (service), Livejournal, TypePad, Wordpress, Vox, WordFrame
* Internet Forums: Vbulletin, Phpbb
* Microblogs / Presence apps: Twitter, Plurk, Pownce and Jaiku
* Social networking: Avatars United, Bebo, Facebook, LinkedIn, MySpace, Orkut, Skyrock, Netlog, Hi5 _(website)
* Social network aggregation: FriendFeed, Youmeo
* Events: Upcoming.org, Eventful, Meetup.com
Collaboration
* Wikis: Wikipedia, PBwiki, wetpaint
* Social bookmarking: Delicious, StumbleUpon, Stumpedia
* social news: Digg, Mixx, Reddit
* Opinion sites: epinions, Yelp
Multimedia
* Photo sharing: Flickr, Zooomr, Photobucket, SmugMug
* Video sharing: YouTube, Vimeo, Revver
* Livecasting: Ustream, Justin.tv, Skype
* Audio and Music Sharing: imeem, The Hype Machine, Last.fm, ccMixter
Entertainment
* Virtual worlds: Second Life, The Sims Online
* Online gaming: World of Warcraft, Everquest, Age of Conan
* Game sharing: Miniclip
Distinction from industrial media
Social media are distinct from industrial media, such as newspapers, television, and film. While social media are relatively cheap tools that enable anyone (even private individuals) to publish or access information, industrial media generally require significant financial capital to publish information. Examples of industrial media issues include a printing press or a government-granted spectrum license.
"Industrial media" are commonly referred to as "traditional", "broadcast" or "mass" media.
One characteristic shared by both social media and industrial media is the capability to reach small or large audiences; for example, either a blog post or a television show may reach zero people or millions of people. The properties that help describe the differences between social media and industrial media depend on the study. Some of these properties are:
1. Reach - both industrial and social media technologies provide scale and enable anyone to reach a global audience.
2. Accessibility - the means of production for industrial media are typically owned privately or by government; social media tools are generally available to anyone at little or no cost.
3. Usability — industrial media production typically requires specialized skills and training. Most social media does not, or in some cases reinvents skills, so anyone can operate the means of production.
4. Recency — the time lag between communications produced by industrial media can be long (days, weeks, or even months) compared to social media (which can be capable of virtually instantaneous responses; only the participants determine any delay in response). As industrial media is currently adopting social media tools, this feature may well not be distinctive anymore in some time.
Yet another distinction concerns accountability: Industrial media is held to account to society for the content quality and consequences of their activities, in terms of the values of public interest, social responsibility and editorial independence. Social media is so far not accountable for their publishing activities. On the one hand social media could be perceived as rather free from conflicts of interest but, on the other hand, its public value may be threatened by the growing phenomena of Public Relations 2.0, advertising networks and third-party advertising.
Community media is an interesting hybrid. Though community-owned, some community radios, TV and newspapers are run by professionals and some by amateurs. They use both social and industrial media frameworks.
In his 2006 book The Wealth of Networks: How Social Production Transforms Markets and Freedom, Yochai Benkler analyzed many of these distinctions and their implications in terms of both economics and political liberty. However, Benkler, like many academics, uses the neologism network economy or "network information economy" to describe the underlying economic, social, and technological characteristics of what has come to be known as "social media."
Information outputs and human interaction
Primarily, social media depend on interactions between people as the discussion and integration of words to build shared-meaning, using technology as a conduit.
Social media utilities create opportunities for the use of both inductive and deductive logic by their users. Claims or warrants are quickly transitioned into generalizations due to the manner in which shared statements are posted and viewed by all. The speed of communication, breadth, and depth, and ability to see how the words build a case solicits the use of rhetoric. Induction is frequently used as a means to validate or authenticate different users' statements and words. Rhetoric is an important part of today’s language in social media.
Social media is not finite: there is not a set number of pages or hours. The audience can participate in social media by adding comments,instant messaging or even editing the stories themselves.
Examples
Social media can take many different forms, including Internet forums, weblogs, wikis, podcasts, pictures and video. Technologies include: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing, and voice over IP, to name a few. Examples of social media applications are Google Groups (reference, social networking), Wikipedia (reference), MySpace (social networking), Facebook (social networking), Youmeo (social network aggregation), Last.fm (personal music), YouTube (social networking and video sharing), Avatars United (social networking), Second Life (virtual reality), Flickr (photo sharing), Twitter (social networking and microblogging), and other microblogs such as Jaiku and Pownce. Many of these social media services can be integrated via social network aggregation platforms like Mybloglog and Plaxo.
Social media software applications
Examples of social media applications include:
Communication
* Blogs: Blogger (service), Livejournal, TypePad, Wordpress, Vox, WordFrame
* Internet Forums: Vbulletin, Phpbb
* Microblogs / Presence apps: Twitter, Plurk, Pownce and Jaiku
* Social networking: Avatars United, Bebo, Facebook, LinkedIn, MySpace, Orkut, Skyrock, Netlog, Hi5 _(website)
* Social network aggregation: FriendFeed, Youmeo
* Events: Upcoming.org, Eventful, Meetup.com
Collaboration
* Wikis: Wikipedia, PBwiki, wetpaint
* Social bookmarking: Delicious, StumbleUpon, Stumpedia
* social news: Digg, Mixx, Reddit
* Opinion sites: epinions, Yelp
Multimedia
* Photo sharing: Flickr, Zooomr, Photobucket, SmugMug
* Video sharing: YouTube, Vimeo, Revver
* Livecasting: Ustream, Justin.tv, Skype
* Audio and Music Sharing: imeem, The Hype Machine, Last.fm, ccMixter
Entertainment
* Virtual worlds: Second Life, The Sims Online
* Online gaming: World of Warcraft, Everquest, Age of Conan
* Game sharing: Miniclip
Social Media Marketing
Social media marketing is a set of online marketing techniques that leverage social media. In the context of Internet marketing, Social Media refers to a collective group of web properties whose content is primarily published by users, not direct employees of the property (e.g. the vast majority of video on YouTube is published by non-YouTube employees). Social media optimization (SMO) is a set of methods for generating publicity through social media, online communities and community websites.
Social media marketing has two important aspects. The first, SMO, refers to on-page tactics through which a webmaster can improve a website for the age of social media. Such optimization includes adding links to services such as Digg, Reddit and Del.icio.us so that their pages can be easily 'saved and submitted' to and for these services.
Social media marketing, on the other hand, is about building ways that fans of a brand or company can promote it themselves in multiple online social media venues.
Some social media marketers offer to write content that is remarkable, unique, and newsworthy. This content can then be marketed by popularizing it or even by creating a “viral” video on YouTube and other video sites, including getting involved in blogs, forums, and niche communities. Others in the social media world consider this form of social media marketing Astroturfing or "fake grass roots".
According to Lloyd Salmons, first chairman of the Internet Advertising Bureau social media council "Social media isn't just about big networks like Facebook and MySpace, it's about brands having conversations.".
Examples
Social media can take many different forms, including Internet forums, weblogs, wikis, podcasts, pictures and video. Technologies include: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing, and voice over IP, to name a few. Examples of social media applications are Google Groups (reference, social networking), Wikipedia (reference), MySpace (social networking), Facebook (social networking), Youmeo (social network aggregation), Last.fm (personal music), YouTube (social networking and video sharing), Avatars United (social networking), Second Life (virtual reality), Flickr (photo sharing), Twitter (social networking and microblogging), and other microblogs such as Jaiku and Pownce. Many of these social media services can be integrated via social network aggregation platforms like Mybloglog and Plaxo.
Social media software applications
Examples of social media applications include:
Communication
* Blogs: Blogger (service), Livejournal, TypePad, Wordpress, Vox, WordFrame
* Internet Forums: Vbulletin, Phpbb
* Microblogs / Presence apps: Twitter, Plurk, Pownce and Jaiku
* Social networking: Avatars United, Bebo, Facebook, LinkedIn, MySpace, Orkut, Skyrock, Netlog, Hi5 _(website)
* Social network aggregation: FriendFeed, Youmeo
* Events: Upcoming.org, Eventful, Meetup.com
Collaboration
* Wikis: Wikipedia, PBwiki, wetpaint
* Social bookmarking: Delicious, StumbleUpon, Stumpedia
* social news: Digg, Mixx, Reddit
* Opinion sites: epinions, Yelp
Multimedia
* Photo sharing: Flickr, Zooomr, Photobucket, SmugMug
* Video sharing: YouTube, Vimeo, Revver
* Livecasting: Ustream, Justin.tv, Skype
* Audio and Music Sharing: imeem, The Hype Machine, Last.fm, ccMixter
Entertainment
* Virtual worlds: Second Life, The Sims Online
* Online gaming: World of Warcraft, Everquest, Age of Conan
* Game sharing: Miniclip
Social media marketing has two important aspects. The first, SMO, refers to on-page tactics through which a webmaster can improve a website for the age of social media. Such optimization includes adding links to services such as Digg, Reddit and Del.icio.us so that their pages can be easily 'saved and submitted' to and for these services.
Social media marketing, on the other hand, is about building ways that fans of a brand or company can promote it themselves in multiple online social media venues.
Some social media marketers offer to write content that is remarkable, unique, and newsworthy. This content can then be marketed by popularizing it or even by creating a “viral” video on YouTube and other video sites, including getting involved in blogs, forums, and niche communities. Others in the social media world consider this form of social media marketing Astroturfing or "fake grass roots".
According to Lloyd Salmons, first chairman of the Internet Advertising Bureau social media council "Social media isn't just about big networks like Facebook and MySpace, it's about brands having conversations.".
Examples
Social media can take many different forms, including Internet forums, weblogs, wikis, podcasts, pictures and video. Technologies include: blogs, picture-sharing, vlogs, wall-postings, email, instant messaging, music-sharing, crowdsourcing, and voice over IP, to name a few. Examples of social media applications are Google Groups (reference, social networking), Wikipedia (reference), MySpace (social networking), Facebook (social networking), Youmeo (social network aggregation), Last.fm (personal music), YouTube (social networking and video sharing), Avatars United (social networking), Second Life (virtual reality), Flickr (photo sharing), Twitter (social networking and microblogging), and other microblogs such as Jaiku and Pownce. Many of these social media services can be integrated via social network aggregation platforms like Mybloglog and Plaxo.
Social media software applications
Examples of social media applications include:
Communication
* Blogs: Blogger (service), Livejournal, TypePad, Wordpress, Vox, WordFrame
* Internet Forums: Vbulletin, Phpbb
* Microblogs / Presence apps: Twitter, Plurk, Pownce and Jaiku
* Social networking: Avatars United, Bebo, Facebook, LinkedIn, MySpace, Orkut, Skyrock, Netlog, Hi5 _(website)
* Social network aggregation: FriendFeed, Youmeo
* Events: Upcoming.org, Eventful, Meetup.com
Collaboration
* Wikis: Wikipedia, PBwiki, wetpaint
* Social bookmarking: Delicious, StumbleUpon, Stumpedia
* social news: Digg, Mixx, Reddit
* Opinion sites: epinions, Yelp
Multimedia
* Photo sharing: Flickr, Zooomr, Photobucket, SmugMug
* Video sharing: YouTube, Vimeo, Revver
* Livecasting: Ustream, Justin.tv, Skype
* Audio and Music Sharing: imeem, The Hype Machine, Last.fm, ccMixter
Entertainment
* Virtual worlds: Second Life, The Sims Online
* Online gaming: World of Warcraft, Everquest, Age of Conan
* Game sharing: Miniclip
Monday, February 9, 2009
Search Engine Ranking Deep Secrets pt 3-3 (Search Engine Ranking)
Search Engine Ranking Deep Secrets pt 3-3 (Search Engine Ranking)
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http://www.internetmarketingdeepsecrets.com
PageRank - Wikipedia, the free encyclopedia
As links from higher-PR pages are believed to be more valuable, ... A page ranking model that reflects the importance of a particular
http://en.wikipedia.org/wiki/PageRank
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Search Engine Ranking Deep Secrets pt 2-3 (Search Engine Ranking)
Search Engine Ranking Deep Secrets pt 2-3 (Search Engine Ranking)
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http://www.internetmarketingdeepsecrets.com
PageRank - Wikipedia, the free encyclopedia
As links from higher-PR pages are believed to be more valuable, ... A page ranking model that reflects the importance of a particular
http://en.wikipedia.org/wiki/PageRank
page ranking
increase page ranking
google page ranking
search engine ranking
google search engine ranking
top search engines
website ranking
improve search engine ranking
increase search engine ranking
search engine optimization
seo
page rank
what is my page rank
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Page Ranking Deep Secrets (Google page ranking)
Page Ranking Deep Secrets (Google page ranking)
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